Character Name: Ailidh - Currently going by Cordelia
IGN: StabbedAvian
Race: Kurol
Age: 210
Gender: Female
Character Description: Ailidh seemed to hold an average height with Kurol, reaching a stellar 6'6 ft in height, giving her an advantage over the small races and a thin frame. Her hair itself reached halfway to her back, the coloration of such being a solid midnight blue. Her features seemed lighter blue, the color descending downward into an almost lighter green amongst her feet. Her eyes were completely red, from lid to iris which provided a soft glow that matched her body. The fins along her body shifted from the current blue color into a lighter shade before the edges themselves became an ever-present orange. Her body offered a soft glow, almost angelic, as her frame emitted soft bioluminescence, which only became present in more abrupt darkness.
Character Occupation: Singer/Scavenger
Character Personality/Traits:
Ailidh is very soft-spoken and comforting in their appearance and tone; they find themselves closer to the antisocial spectrum they once never operated on. Though the adventurous spirit still lies within, there is some doubt about that as she thinks over her life. She is kind to those she deems children, understanding that there is a more substantial chance for better change than the adults she's known to come across. Dark elf's way of challenging with words often provides her annoyance and a desire to fight, but she attempts to keep it down. Though she's rarely seen another kurol, she's always overjoyed to find another of her kind surviving in such a dangerous land. Though she understands the value of silver, she'll always find herself preferring chances to barter, though as lackluster as it would be. Finally, those of an artistic persuasion fascinate her; those who managed to find meaning through their voice, their pencil, and their brush always intrigue her though she finds the works don't manage well in water.
Character Biography:
Ailidh was born like her generation before in the cityscape of Tarakoa. A city unravaged by the glory hounds of war, unknown to many on the outside world, it was a paradise for those who've heard tales of the cult and their various machinations. Her father was a member of the Pauna, the warriors who protected the city and various villages. At the same time, her mother was a simple gatherer living on the outskirts of the cityscape. Their first meeting was brief; a rather sizable carnivorous creature had been spotted moving too close towards one of the villages, its eyes stocky white and its frame nearing that of a Knarr. The Pauna were quick in their call to action, with various group members swimming while some came to watch over the village in case the beast was looking to collect more food. There the two met; Ailidh's mother named, Gráinne came across a young, fresh warrior known as Maleko who seemed to have had the pleasure of being near her home. The two had some time to talk, with Gráinne holding the conversation much more accessible than this surprisingly antisocial warrior. In time, the threat would be dealt with, and the Pauna would be forced to make their way back towards the tunnels, with Maleko offering a wave to the girl. From there, Gráinne had a crush, which eventually led to her swimming through the tunnels and spaces of the city to find that short-haired crush. In time, the two would meet up more and more, opening up and discussing their lives within the reef before spending some solemn time together and fostering a young girl.
Ailidh, a fresh upstart and rebellious soul, came into the world with wonders in her eyes and a willingness to explore it. She commonly fought with all the ruffians and kids who said they’d be the greatest warriors, laughing along the way, much to her mother’s chagrin. She didn’t catch her father's eye as much, a busy man. Now a fully grown warrior, Maleko rarely had time for most of the family as work and the city's growth kept him on the edge and busy, though Ailidh would always find a scale, a toy sword, or other small gifts when she awoke for her birthday. In the end, none of that stopped her from taking the pleasures of education into account, learning of the various castes, the ways of trade, math, and the kurol way of life, as well as the history that brought the great Tarakoa into power. She’d eventually find her voice while wandering the pathways of Tarakoa’s most bottomless pits, moving through the trading stalls. Various merchants would find themselves allured by the small voice of a singing woman in the distance. Her petite frame swam forward, looking over the various little stalls, taking note of the plants and assorted creatures the kurol didn't mind trading either. Around the center of this space would be an assortment of cooked foods being distantly held from a glowing geyser, this geyser of deep magma would be one of many which warmed the area, leaving it to be a sort of relaxation space for Ailidh's kin to talk, dance, and partake in some general merriment. The band which seemed more than happy to play for the visitors, offering winks to their partners and waves to their families began to drown out as Ailidh’s ears only filled with a loud vibrating hum. Once she turned, she was agape as the sweet melody of a rather luxurious kurol came upon the stage. The performance was astounding, playing all through the evening and even as the area began to fill with cheerful workers taking a break, their voices would dare not rise over this woman’s own. After the performance, Ailidh swam up and praised the woman, learning her name was Alys, and thus began a lasting friendship.
Ailidh would grow up to be a woman of beauty, the once rude boys began to offer up gifts and signs of affection for this young country girl, and she’d only teasingly implore them. But one man caught her eye, a shy one for sure, but still a strong warrior. It was just a few passing glances at first, but eventually, the two were talking, taking small steps until the day of festivities, when the third rotation of the planet had completed. All the tribes came together, swimming briskly in their fanciest clothes, brightest colors, and treasures for future partners. There, Ailidh was able to make her mark. Alys had been showing her the steps to practice her voice, the practices, pitches, and other tones to follow through. Once the festival began, Ailidh and Alys formed a duet, their voices resonating with the once-still water to form a chorus with others. Ailidh would still share a tear as she heard it, the sparkles in everyone’s eyes as the two led the crowd to form. For the next three days, it was blind wonderment. Then, finally, Ailidh’s crush proposed, and after a battle challenge, the two shared a reprieve. Time would pass, and Ailidh would provide song during every few rotations as she began to nurture the life growing within her.
Now an older woman, Ailidh, has retired from work; having seen her generation come and go just as quickly, she proudly watches over her grandkids at the stellar age of 160. She had decided to live a comfortable life out in the boonies; her lover had passed, the warrior that he was, and she was momentarily content after much time grieving for the loss. But, unfortunately, her ties now lead her to her kids, where the trouble comes in. One night, while taking a moment to rest, Ailidh heard the slight sound of items cluttering the floor. With a silent breath, she looked over and saw the small figure of one of her grandkids quietly trying to make their way out of the home through one of the various windows. She followed through by providing a smile for herself, taking in the memories of when she used to do so to meet up with Alys. Things only got worrisome as they met up with their friends, many of whom she cared for and watched grow into prominent citizens of Tarakoa, talking and jokingly pushing one another to move towards one of the scarcer tunnels leading outward.
To say it was a flash would be an understatement; it was a wild song. Some sea creature was forcing its song amongst the minds of the youth and Ailidh’s own. All there was blinding rage and the need to fight. She didn’t even know what she was doing, all she saw were the enemy, and they saw the same. When Ailidh came, there was blood, chains, and the loud sound of snapping claws. She looked up, gasping as she found herself surrounded by wood, the water slowly dripping from her body and the eye of a madman in front of her. His eyes felt cold, his crew resembled that of a living nightmare, and the very shadows of the ship felt like it was creaking and shifting with the waves. He said a prize, talking about the voice she brought along with her to accompany her beauty. From there, she was now a prisoner, forced aboard a ship called The Crusader’s Mantle. A run-down ship that almost resembled a moving shipwreck, constantly covered in sea foam and full of air, desperate to escape its presence. For five long years, she was forced aboard, forced to sing to mend the crew’s mind as they sauntered abound and plundered what they could. Every waking moment led to her learning the voice of the people and growing disdain for the sailors, the humans, the things that dared move across the sea. She’s attempted escape many times, using her voice and features to turn the humans against each other, promising secret treasures and a romance they could never achieve. Unfortunately, all these falsehoods amounted to dead men and, even worse, punishment. Finally, she could only offer prayers to whatever she could think of, uttering the names of Puwhau, Ariki Ariki, and Atua Katoa, till she felt the old rusted chains finally give way. From there, she charged forward, using her weight to bring one man into the sea with her before attempting to make her escape. Even with the song of violence filling her mind once before, she swam away in a blind madness, the effect finally leaving her, leaving her to wander the seas with only the fear of below and being seen.
Magic Biography: As with parts of her race, Ailidh’s magic has been present with her throughout her life. First learning the capabilities at a young age, she’s seen the tricks and fun capabilities that’ve been done with magic throughout her life. From the simple stirring of some drinks to the natural use of safely picking away spikey bits of earth, it had been as natural as the waves below it. When she first took note of her capabilities, she was ecstatic, swimming over to greet her neighbors and share her gift with some of her friends. Eventually she'd find herself at the park with others, all of which slowly messed around with their weak magics, enjoying the imagination that came with what they could do, even for something that the older kids already knew. Ailidh’s methods of magic came about at a young age when she’d been playing with a small toy against the water, opening her hand out and forcing the boat to shake, even lightly, against the water. It was a small detail, but she took note of it.
From then, Ailidh had been practicing their magic’s from a young age, playing pranks on her friends by forcing condensed bits of water to press against her friend’s necks to scare them, to using water tendrils to help her move and lift multiple objects when moving out from her current home to using it as a playtime activity when passing around objects. During her later years in life, she’d constantly practiced controlling the waters around her, separating and containing in containers the various objects and liquids. Her family had actually not been very tied to magic. So when she found out, her mother was excited to see what she could do, telling her to ask her aunt for teaching, and suggesting they just have fun with it. As a hatchling, Ailidh found magic being considered more of a method of entertainment with others of her race, using the tendrils to play the drums, deal with bartering as well as some more courteous methods of getting the attention of boys her age.
Upon the later years in her life, she became more reckless with her magic, having fun lightly spinning the fish that she gazed upon or messing with the younglings as they attempted to mess with her. As a grandma, she found herself relying on magic more often, raising her hands to stop her grandkids from swimming out the window, using tendrils to keep them where she knew they were while she went to grab things, and finally to help her grab things when she found herself too lazy to get up. Finally, though, during her capture, she used her magic more as a way of survival, seeing that the ship's crew didn’t care for her needs. She was forced to use magic to collect what water she could from the air, from the barrels, and even dry the wooden boards around her so she could have a moment to drink.
Please describe the magic system, including its limitations, in your own words:
Magic itself is a lottery; all the races have a chance to get magic, some more than others, with a distribution of power between them, such as orcs and dwarves being the more physically strong race with a limit on magic compared to high elves. Ca'liar breaks this convention partly due to the uniqueness of how their race differs. Being born a mage means nothing without a trinket; a non-bestial race requires a trinket to cast magic and push even further beyond with their aspects, magics set by the player based on various reasons, with one being set in stone. Bestial races have one magic chosen for them, able to cast without a trinket up to medium magic.
Magic is also not an infinite power; mages have a set of spells they can cast, the spell slots set at five for their full magic, and with each tier above, a mage is capable of casting more and more spells at a lower level than their max. Overusing magic is never advisable unless one is in the worst of conditions. Overusing magic allows one to cast beyond the slots they have at risk of their soul leaving their very body when they pass, as the energy they use to supplement the slot can either tire one's body or outright kill them to force the cast out. Finally, magical decay and growth are in the description, not in the details of magic itself. It takes time to learn magic, even longer for each level one wishes to grow. Learning usually can be supplemented with a teacher who can help only slightly. However, their teaching gives the person the knowledge and a 30% growth in learning their magic which can propel one wishing to go from feeble to divine much quicker.
Please describe how you would use a worthless trinket with your character's first/only aspect:
One use that would be done at the lowest aspects would be a simple trick of cleaning the floor or wiping a table. Feeble magic will allow one to move the leftover water droplets from the wrap and table into a corner for a clean wipe.
This application is... Accepted!
Much better! Thank you for the edits, I'll get her whitelisted soon and make sure the money/starting gear is in your new account.
Fixed, I added a more natural sort of park square feel to it, and discussed the more natural feeling of having magic in the magic section rather than it being something huge.
This application is... Pending!
Hi Shanked! You seem to have a really good understanding of Kurol, but there's just a few things that need to be touched up on. For starters, Kurol don't have things like 'taverns'. Their eating/drinking areas are more communal and especially since trade is not done with coin but by bartering items/materials. I'd like to see some understanding of this by editing more communal living spaces in place of things like that. Kurol society is pretty close, tribes and villages that act as varying large extended families who treat even children they haven't parented as their own. Another small thing is understanding that Kurol are actually fairly tied to magic, since a vast majority of them have magic, so it's best to show that understanding even if many of her closer blood relatives didn't! I look forward to seeing the edits!