Character Name: Cáelfind Volundus
Race: High Elven
Age: 121
Gender: Female
Character Description:
Cáelfind Volundus is rather stunning; their hair was a crushed grape violet, the same color that matches their eyes. Like all high elves, they hold a highly androgynous frame, the femininity within is more present to those of similar kin. Their voice is soft to start, though quick to get rowdy when the mood is needed, finding themselves a tad more adventurous than other high elves. They were your average elven size, 6’11ft, with a thin figure that matched their kin. So naturally find themselves wearing thin white sailor shorts, tight brown pants, and somewhat comforting black boots almost halfway to their knee. There don’t seem to be any unique markings on their form, but they have a comforting soft smile when talking.
Character Occupation: Glasswork, Winery, and some nautical cartography
Character Personality/Traits: An adventurous sort, Cáelfind Volundus was always privy to action and being on the move. Constant conflict in their life was always present, forcing them to adapt and grow with time. Though they may be a warrior in mindset, in heart, they can sometimes find themselves hesitant with those of a traditional look. Humans, dwarves, and elves share a space in their hearts, but altered beasts can always take a few more arrows. The desire to learn is also very prominent in their life; being capable of magic from a lower-class family always made them think they’d never have the chance, but with the tales they heard from others, Cáelfind could become an archmage if the chance came to them.
Character Biography:
Cáelfind Volundus was born in a family of farmers twenty years before the Pact War. Their father was a simple man, pious as magic was as prominent in the small family as it could be. Whether through the luck of the draw or through blood itself, Cáelfind was born with the same magical capabilities as their family, able to assist more and more as their mother, a seryn assigned to Fingal, helped to educate Cáelfind in the world, the people, as well as the more refined taste in wine. Being who they were under, Cáelfind's mother couldn't help but desire a better future for their daughter, one of intrigue and adventure that Cáelfind had been privy to themselves. Still, that call would find itself looming over the horizon. For the time, mentions of the Pact War were simple gossip, an allusion to the family, till the assault came closing in. Months before the Fall of Silivrenmîr, the sounds of war were all the citizens could talk about. Their family was forced to overwork the ground, harvest the animals, and test the capabilities of their assorted magics. Eventually, the well became dry, the ground became dust, and they were forced to evacuate towards Barkamstead with little to look back into. However, the images of the fires upon the trees slowly creep into their mind.
Now a citizen of the kingdom and away from their family, Cáelfind was forced to take up labor working in one of the various bars and taverns, serving up cheap beer made from cheaper ingredients. They constantly yelled and attempted to drink the dwarves out, earning a laugh from even some of the more rigid few for their rather vocal songs. It was a hard life, but it grew to a place of comfort that led to Cáelfind not having to worry about much else until the signs of the plague began to show its meaty paws. At first, it was terror, the sick and meek leaning over before dying; then their foul corpses began to rise upon once more. Forced to take up arms, Cáelfind fought for their establishment, striking true and avoiding any diseased bites. Though Cáelfind may not get sick, the infection and decay still worry them. It would be a few weeks before they'd hear of help coming through, learning that they were in the quarantined space. Cáelfind yelled to their fellow workers and patrons to pick up arms as Cáelfind said they’ll lead them forward. Thus, the small band of merriments nodded, grabbing the wooden stools and breaking them apart as they took two silver kitchenware and led the group forward. Barely losing one, they pushed themselves amongst the street, taking out a few undead before seeing the light of Anor's grace break through the fogged area. Finally, they had been safe, and some form of peace returned to their life.
Barkamstead returned to some form of normalcy, at least for a time, and with that time, Cáelfind set about collecting their coin, filling their pockets with as much silver as they could find. The dangers that seemed to slam against this place may not find perch, but even while working, they had to survive the various attacks, and the feeling of emptiness as magic left the city at the moment. It was too much for a young elf, and Cáelfind made their way toward the city of Falkvard for a new beginning.
Magic Biography:
Elves are born with magic in their blood for most of the population. Though some are luckier than others, Cáelfind first learned about their magic capabilities when in school, as to have the students marked up by their capability, a teacher passed around a few objects, each one containing a magical essence that a student would be able to identify if they had the capability. From then on, more and more opportunities began to open up for Cáelfind and their family, the chance to learn about the various houses and work that can be done under them.
In their later years, at the age of twenty, just before the pact war began to break out, Cáelfind was already a progressive student under the tutelage of a few noteworthy professors for the time. The professor helped teach the apprentices about magical theory, mixed magics, and the ritual casting that helped produce and protect this great forest they lived within. When it came time, the professor offered out loans for trinkets, allowing their apprentices to each get a grasp on magical capability. Cáelfind found herself tied with illusion, finding the aspects of the mind and the way to wrap around others with words and images interesting.
From there, Cáelfind would grow a need to find more, whether embers at first, the fall of Silivrenmîr was the first strike in their desire. Lost treasure, lost trinkets, and lost knowledge to be recovered. Whether a personal crusade or one they’d be able to get acquaintances for, they knew a chance awaited them. Even some of their bar friends would offer a gander at the trash they had, hoping for a chance for something worthwhile, leaving Cáelfind as an appraiser due to their connections for magical items.
Please describe the magic system, including its limitations, in your own words:
Magic is fickle with how to go about it; some creatures like the Avalti and Ca'liar have a natural affinity to the magic, meaning they can cast specific magic without using a trinket up to medium level. Magically inclined races like high elves and humans possess multiple aspects they can reach divine using a trinket. The only race that cannot use magic are dark elves, but that's replaced with their extraordinary physical abilities. While not more robust than an orc or faster than a Small Build Ca’liar, they are still above average in the capability to fight than most others. Using magic doesn't come without its limitations because of Overcasting. Overcasting is closely related to hitting something as you fall, in a sense. The more you overcast, the larger the fall; when you fail, it will hurt or simply mean death with a low enough roll as your soul is burnt from your body in the backlash. From cuts and scrapes to an explosion or a fireball gone off the rails overcasting is a last-ditch effort that only the most powerful mages should attempt since they have a bonus to their rolls the further they are along, from influential and beyond. The user must be within the line of sight of their target to be able to be hit with a direct spell on them, though it's less effective. It is limited by the level of the trinket and the aspect it holds. A trinket is always set to a specific level; casting over the spell's level will result in an adverse reaction that mainly involves pain for the caster and possibly losing the trinket to an explosion.
Please describe how you would use a weak trinket with your character's first/only aspect: Illusion was an aspect that one could always appreciate. However, it is played for a sick joke regarding a dare, possibly a scare-off or a scary story. Cáelfind could always find a way to scare off their companies. During a daring story, Cáelfind spoke of a monster that froze the world around you before attacking you. Suddenly, with a closed mouth, the partner heard the sound of gasps and groans from Cáelfind while they were unmoving. When he looks around, another spell is cast to force the bushes to look like they’re silently shuttering in vague waves. It was worth a laugh and the trauma their partner suffered.
This application is... Accepted! Her starting kit will be settled in the near, as will her money! Enjoy!