Nailed to the notice board in the cities and outlying villages is a carefully crafted piece of parchment, the words upon it reading as follows:
”Please find a list of Council Members below. Following, a list of notable individuals that lead organizations and Guilds are found further in the listing. Write them with any concerns or questions regarding their spheres of influence.
The Peoples’ Council
The Council is populated by individuals selected to represent the concerns and interests of the citizens of the realm. Thus, it is highly recommended to send them your thoughts and considerations so they may be presented to the Crown. The Council also makes judgements on law and execution.
The list of current councillors can be found below, and are free to contact regarding any of the above matters.
Councillors:
Ser Bakreal Coalheart (Fenrir_Wolf_Cry)
Erinc Topaz (LordSilas / Sero0)
Dexter Cross (StoneGlory)
Catherine Ingret (Ub0a)
Clarissa Lai (Phaere)
Art’s Guild
A place of the arts; not only portraits and paintings, but poetry, dancing, music and more. This guild is in charge of entertainment within these fields and providing it to the people of the kingdom. They accept both skilled and up-and-coming applicants into their ranks at the discretion of the guild leader.
The Art’s Guild also houses the largest theatre of the Kingdom, where plays, performances, displays and other events are held. Those wishing to join should write to the Guild Master of the Arts.
Guild Leader:
Lady Mirithel of House Lyral (Christimas / LaBetteh)
Explorers Guild (Link to the Explorers Guild Post)
The Explorers Guild is a group dedicated to the preservation of the past. They have uncovered ancient ruins, tools, weapons, devices and history lost from the Pact War and long-lost history.
The Explorers are in charge of the museum, and are responsible for creating its displays and categorising its various items and locations so that others can view these places and events without risking themselves. For those interested in joining, a letter should be sent to either leader of this guild.
Guild Leaders:
Erinc Topaz (LordSilas / Sero0)
Sughah O't Ugnis (Syd_The_Squid)
Gwenllian Kair (Phaere / PrismaticHarpy)
Hunter’s Guild (Link to the Hunter’s Guild Post)
The Hunter’s Guild is the realm’s first defense against monsters: dangerous beasts, the supernatural and the demonic. They take on threats both lesser and greater to ensure the Kingdom’s safety and march against the forces of Hell when the time calls for it.
The guild takes on contracts where reports of these threats are made, whether from the Kingdom or individuals, ranging from pest infestations to some of the realm’s most vicious creatures and demons. Those that wish to join their ranks need to be aware of the dangers they will face, but should contact the Hunt Master when they decide they are ready.
Hunt Master:
Nix Ingret (Spazman1997)
Knight Order (Link to the Knight’s Order Post)
A distinct part of the Kingdom’s military, this Order is built upon the ideals of honor and justice, serving and protecting the people of the realm. There are high standards for those that join these ranks and they must keep to the sacred oaths that they take. With enough training, discipline and recognition, these members can eventually be granted the title of ‘Knight’, serving as commanders, teachers and warriors of peerless skill. Far above common mercenaries in prestige and responsibilities, they serve as beacons of hope to the Kingdom’s people.
Whether Knight or Page, the Order’s members face all threats to the Kingdom. Where the Hunters deal with the supernatural and monstrous, the Order battles other military forces such as bandits, traitors and the Cult’s armies, doing all they can to defend the Kingdom and its people. To join, write to the Heart Councillor for an interview.
Heart Councillor:
Dame Sigyn Tralban (Sathrae / Phaere)
Hearth Councillor:
Sir Varik Eries (MrPolo13)
War Councillor:
Dame Nanna Fromm (Spazman1997)
Mage’s College (Link to the Mage’s College Post)
The Mage’s institute, both College and Guild, is one of learning and advancement, with a particular focus on magical study. Here scholars and warriors alike pool their collective knowledge to further understand the magical arts and to teach others of its mysteries. Members can range from novices to the most advanced in their respective fields, with classes held on theory, practice and magic’s symbolic meanings.
For members that join, they may also request the Archmage of the college to borrow the guild’s trinkets for their own personal use and training, so that little to none in the guild are left without the tools to advance their own knowledge.
Archmage:
Clint Cotton Clover (Sero0)
Tinkerer’s Guild (Link to the Tinkerer’s Guild Post)
A relatively new guild, the Tinkerers’ focus is on machinery and the study of advanced tools and weaponry. These individuals push study of the mechanical to its limits to understand and design tools for the Kingdom to make use of, while also providing assistance and advice to individuals that hold interests in the field of tinkering.
Like other Guilds, take on requests from the people and the Crown, be they private commissions for unique inventions or requests to solve problems that tinkering is a possible solution for. Speak with their guild master to join or submit your own or inquiry into the matters of tinkering.
Guild Master:
Syli Mad-Kin (DeltaRabbit / DeltaSabbit)