Magic Guide
Magic: the gift given by Bothimir to the world, a mysterious force both clearly defined and with much yet to be discovered. Common in some races, extremely rare in others, it is prized among all who wield it. While our system in Saphriel has limits and some well-defined spells, it is a mostly freeform system with basic rules and restrictions to allow for easier moderation by staff and better self-moderation by players. For more details on the lore of Bothimir’s Magic, see Magics of the Realm.
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About Holy MagicThe magic of healing and light, the direct opposition and counter to dark magic. It is the only magic that requires prayer and faith to cast, and is thus intrinsically linked to Aderoth and their domains. Holy can not only control light through making brief blinding flashes and lighting darkened passages, but may condense light into a solid form for barriers, tools or temporary weapons with concentration and focus. All levels of holy magic are able to create Holy Water, a liquid that, like all aspects of holy magic, can hurt beings that are dark in nature, and even damage dark magic more than mundane means. It also can cure disease, poisons, heal injuries faster over a period of time, and bolster the physical capabilities of individuals, making them stronger, more durable, or faster. While seemingly versatile compared to many magics, many of its uses are connected in their purpose being to heal and protect, this being Aderoth’s domain. Holy is a heavily specialized magic; shields, curative blessings, and breaking dark magic’s curses will cost 1/20th of a normal spell when cast. All other applications and spells such as holy wings, stat-boosting blessings, blessing holy water or objects, and other purposes will cost the normal amount. The exhaustion of shields can also vary depending on the forces and impact taken, with greater impacts meaning more fatigue is felt. Additionally, using holy offensively against beings that aren’t dark in nature, such as clubbing someone with a holy shield, will cost twice as much as a normal spell. It is possible, but holy is a magic intended primarily to protect and heal.
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Holy Spell ExamplesWeak: - Create small amounts of light - Heal tiny scratches - Create Holy Water Feeble: - Create a small beam of light Moderate: - Create small holy shields - Apply blessings that speed up minor healing and reduce pain Medium: - Create detailed structures from light - Apply blessings to weapons in order to harm dark creatures further - Break curses up to Strong - Cleanse a person of minor poisons Strong: - Create 5ft holy barriers that can absorb a decent amount of damage - Create light that significantly harms most undead - Break curses up to Powerful - Cleanse a person of most poisons Powerful: - Create simple tools/weapons of solid light with concentration - Break curses up to Wondrous - Cleanse a person of all save the most exceptional poisons - Angelic Wings (must be taught): Burst of speed (20m) - Wards against future curses (must be taught) - Seals that persist Wondrous: - Blessings that increase recovery rate by 2.5x - Create light that tremendously harms dark creatures - Angelic wings (must be taught): Burst of speed (30m) Divine: - Blessings that increase recovery rate by 3x - Take gargantuan impacts with holy shields - Angel fire, a spell normally only available to angels. Creates rolling light that annihilates all before it. Unlike most holy effects it can hurt none-dark creatures, but is still more effective against a dark creature. - Smite, a weaker version of a spell normally only available to angels. Creates a streak of cleansing lightning that destroys and seeks to eradicate a single target. Unlike most holy effects it can hurt none-dark creatures, but is still more effective against a dark creature. - Angelic wings (must be taught): Burst of speed (45m)
Examples of Aspects
While we may have hard-set spells for some aspects, please note that what is written below is simply an example of what each magic is capable of. A creative mage can use their element in a variety of ways, having incredible control over each element, influencing these to create figures, shapes, structures, and sinkholes, or blasting apart weaker materials. The possibilities are nearly endless, depending on the strength of the mage/s in question.
While spells may often be quick, especially in combat, a mage can attempt to focus for longer periods of time to sustain them over multiple rounds of combat or for multiple minutes at a time depending on the usage and the magic in question, some being easier to sustain than others. Additionally, when cast directly upon a living, mortal creature, the magic can range from being less powerful to simply ineffective, a resistance to prevent magic from instantly, fatally injuring others. Fire is not able to burn out someone’s eyeballs in an instant, wind may not suffocate and steal the air from somebody’s breath, and water cannot suck all the blood out of a person from a cut.
It should also be noted that in some cases, magic does not necessarily follow real-life laws or physics. Feeble lightning not immediately stopping someone’s heart and alteration being able to increase the strength of materials without affecting weight or density are just two examples. These are, however, exceptions rather than rules for the sake of balance and an enjoyable roleplaying experience. If you are unsure of anything, feel free to ask staff or for your character to experiment to see what may happen.
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About Holy MagicThe magic of healing and light, the direct opposition and counter to dark magic. It is the only magic that requires prayer and faith to cast, and is thus intrinsically linked to Aderoth and their domains. Holy can not only control light through making brief blinding flashes and lighting darkened passages, but may condense light into a solid form for barriers, tools or temporary weapons with concentration and focus. All levels of holy magic are able to create Holy Water, a liquid that, like all aspects of holy magic, can hurt beings that are dark in nature, and even damage dark magic more than mundane means. It also can cure disease, poisons, heal injuries faster over a period of time, and bolster the physical capabilities of individuals, making them stronger, more durable, or faster. While seemingly versatile compared to many magics, many of its uses are connected in their purpose being to heal and protect, this being Aderoth’s domain. Holy is a heavily specialized magic; shields, curative blessings, and breaking dark magic’s curses will cost 1/20th of a normal spell when cast. All other applications and spells such as holy wings, stat-boosting blessings, blessing holy water or objects, and other purposes will cost the normal amount. The exhaustion of shields can also vary depending on the forces and impact taken, with greater impacts meaning more fatigue is felt. Additionally, using holy offensively against beings that aren’t dark in nature, such as clubbing someone with a holy shield, will cost twice as much as a normal spell. It is possible, but holy is a magic intended primarily to protect and heal.
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Holy Spell ExamplesWeak: - Create small amounts of light - Heal tiny scratches - Create Holy Water Feeble: - Create a small beam of light Moderate: - Create small holy shields - Apply blessings that speed up minor healing and reduce pain Medium: - Create detailed structures from light - Apply blessings to weapons in order to harm dark creatures further - Break curses up to Strong - Cleanse a person of minor poisons Strong: - Create 5ft holy barriers that can absorb a decent amount of damage - Create light that significantly harms most undead - Break curses up to Powerful - Cleanse a person of most poisons Powerful: - Create simple tools/weapons of solid light with concentration - Break curses up to Wondrous - Cleanse a person of all save the most exceptional poisons - Angelic Wings (must be taught): Burst of speed (20m) - Wards against future curses (must be taught) - Seals that persist Wondrous: - Blessings that increase recovery rate by 2.5x - Create light that tremendously harms dark creatures - Angelic wings (must be taught): Burst of speed (30m) Divine: - Blessings that increase recovery rate by 3x - Take gargantuan impacts with holy shields - Angel fire, a spell normally only available to angels. Creates rolling light that annihilates all before it. Unlike most holy effects it can hurt none-dark creatures, but is still more effective against a dark creature. - Smite, a weaker version of a spell normally only available to angels. Creates a streak of cleansing lightning that destroys and seeks to eradicate a single target. Unlike most holy effects it can hurt none-dark creatures, but is still more effective against a dark creature. - Angelic wings (must be taught): Burst of speed (45m)
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About Holy MagicThe magic of healing and light, the direct opposition and counter to dark magic. It is the only magic that requires prayer and faith to cast, and is thus intrinsically linked to Aderoth and their domains. Holy can not only control light through making brief blinding flashes and lighting darkened passages, but may condense light into a solid form for barriers, tools or temporary weapons with concentration and focus. All levels of holy magic are able to create Holy Water, a liquid that, like all aspects of holy magic, can hurt beings that are dark in nature, and even damage dark magic more than mundane means. It also can cure disease, poisons, heal injuries faster over a period of time, and bolster the physical capabilities of individuals, making them stronger, more durable, or faster. While seemingly versatile compared to many magics, many of its uses are connected in their purpose being to heal and protect, this being Aderoth’s domain. Holy is a heavily specialized magic; shields, curative blessings, and breaking dark magic’s curses will cost 1/20th of a normal spell when cast. All other applications and spells such as holy wings, stat-boosting blessings, blessing holy water or objects, and other purposes will cost the normal amount. The exhaustion of shields can also vary depending on the forces and impact taken, with greater impacts meaning more fatigue is felt. Additionally, using holy offensively against beings that aren’t dark in nature, such as clubbing someone with a holy shield, will cost twice as much as a normal spell. It is possible, but holy is a magic intended primarily to protect and heal.
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Holy Spell ExamplesWeak: - Create small amounts of light - Heal tiny scratches - Create Holy Water Feeble: - Create a small beam of light Moderate: - Create small holy shields - Apply blessings that speed up minor healing and reduce pain Medium: - Create detailed structures from light - Apply blessings to weapons in order to harm dark creatures further - Break curses up to Strong - Cleanse a person of minor poisons Strong: - Create 5ft holy barriers that can absorb a decent amount of damage - Create light that significantly harms most undead - Break curses up to Powerful - Cleanse a person of most poisons Powerful: - Create simple tools/weapons of solid light with concentration - Break curses up to Wondrous - Cleanse a person of all save the most exceptional poisons - Angelic Wings (must be taught): Burst of speed (20m) - Wards against future curses (must be taught) - Seals that persist Wondrous: - Blessings that increase recovery rate by 2.5x - Create light that tremendously harms dark creatures - Angelic wings (must be taught): Burst of speed (30m) Divine: - Blessings that increase recovery rate by 3x - Take gargantuan impacts with holy shields - Angel fire, a spell normally only available to angels. Creates rolling light that annihilates all before it. Unlike most holy effects it can hurt none-dark creatures, but is still more effective against a dark creature. - Smite, a weaker version of a spell normally only available to angels. Creates a streak of cleansing lightning that destroys and seeks to eradicate a single target. Unlike most holy effects it can hurt none-dark creatures, but is still more effective against a dark creature. - Angelic wings (must be taught): Burst of speed (45m)
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About Holy MagicThe magic of healing and light, the direct opposition and counter to dark magic. It is the only magic that requires prayer and faith to cast, and is thus intrinsically linked to Aderoth and their domains. Holy can not only control light through making brief blinding flashes and lighting darkened passages, but may condense light into a solid form for barriers, tools or temporary weapons with concentration and focus. All levels of holy magic are able to create Holy Water, a liquid that, like all aspects of holy magic, can hurt beings that are dark in nature, and even damage dark magic more than mundane means. It also can cure disease, poisons, heal injuries faster over a period of time, and bolster the physical capabilities of individuals, making them stronger, more durable, or faster. While seemingly versatile compared to many magics, many of its uses are connected in their purpose being to heal and protect, this being Aderoth’s domain. Holy is a heavily specialized magic; shields, curative blessings, and breaking dark magic’s curses will cost 1/20th of a normal spell when cast. All other applications and spells such as holy wings, stat-boosting blessings, blessing holy water or objects, and other purposes will cost the normal amount. The exhaustion of shields can also vary depending on the forces and impact taken, with greater impacts meaning more fatigue is felt. Additionally, using holy offensively against beings that aren’t dark in nature, such as clubbing someone with a holy shield, will cost twice as much as a normal spell. It is possible, but holy is a magic intended primarily to protect and heal.
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Holy Spell ExamplesWeak: - Create small amounts of light - Heal tiny scratches - Create Holy Water Feeble: - Create a small beam of light Moderate: - Create small holy shields - Apply blessings that speed up minor healing and reduce pain Medium: - Create detailed structures from light - Apply blessings to weapons in order to harm dark creatures further - Break curses up to Strong - Cleanse a person of minor poisons Strong: - Create 5ft holy barriers that can absorb a decent amount of damage - Create light that significantly harms most undead - Break curses up to Powerful - Cleanse a person of most poisons Powerful: - Create simple tools/weapons of solid light with concentration - Break curses up to Wondrous - Cleanse a person of all save the most exceptional poisons - Angelic Wings (must be taught): Burst of speed (20m) - Wards against future curses (must be taught) - Seals that persist Wondrous: - Blessings that increase recovery rate by 2.5x - Create light that tremendously harms dark creatures - Angelic wings (must be taught): Burst of speed (30m) Divine: - Blessings that increase recovery rate by 3x - Take gargantuan impacts with holy shields - Angel fire, a spell normally only available to angels. Creates rolling light that annihilates all before it. Unlike most holy effects it can hurt none-dark creatures, but is still more effective against a dark creature. - Smite, a weaker version of a spell normally only available to angels. Creates a streak of cleansing lightning that destroys and seeks to eradicate a single target. Unlike most holy effects it can hurt none-dark creatures, but is still more effective against a dark creature. - Angelic wings (must be taught): Burst of speed (45m)
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About Holy MagicThe magic of healing and light, the direct opposition and counter to dark magic. It is the only magic that requires prayer and faith to cast, and is thus intrinsically linked to Aderoth and their domains. Holy can not only control light through making brief blinding flashes and lighting darkened passages, but may condense light into a solid form for barriers, tools or temporary weapons with concentration and focus. All levels of holy magic are able to create Holy Water, a liquid that, like all aspects of holy magic, can hurt beings that are dark in nature, and even damage dark magic more than mundane means. It also can cure disease, poisons, heal injuries faster over a period of time, and bolster the physical capabilities of individuals, making them stronger, more durable, or faster. While seemingly versatile compared to many magics, many of its uses are connected in their purpose being to heal and protect, this being Aderoth’s domain. Holy is a heavily specialized magic; shields, curative blessings, and breaking dark magic’s curses will cost 1/20th of a normal spell when cast. All other applications and spells such as holy wings, stat-boosting blessings, blessing holy water or objects, and other purposes will cost the normal amount. The exhaustion of shields can also vary depending on the forces and impact taken, with greater impacts meaning more fatigue is felt. Additionally, using holy offensively against beings that aren’t dark in nature, such as clubbing someone with a holy shield, will cost twice as much as a normal spell. It is possible, but holy is a magic intended primarily to protect and heal.
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Holy Spell ExamplesWeak: - Create small amounts of light - Heal tiny scratches - Create Holy Water Feeble: - Create a small beam of light Moderate: - Create small holy shields - Apply blessings that speed up minor healing and reduce pain Medium: - Create detailed structures from light - Apply blessings to weapons in order to harm dark creatures further - Break curses up to Strong - Cleanse a person of minor poisons Strong: - Create 5ft holy barriers that can absorb a decent amount of damage - Create light that significantly harms most undead - Break curses up to Powerful - Cleanse a person of most poisons Powerful: - Create simple tools/weapons of solid light with concentration - Break curses up to Wondrous - Cleanse a person of all save the most exceptional poisons - Angelic Wings (must be taught): Burst of speed (20m) - Wards against future curses (must be taught) - Seals that persist Wondrous: - Blessings that increase recovery rate by 2.5x - Create light that tremendously harms dark creatures - Angelic wings (must be taught): Burst of speed (30m) Divine: - Blessings that increase recovery rate by 3x - Take gargantuan impacts with holy shields - Angel fire, a spell normally only available to angels. Creates rolling light that annihilates all before it. Unlike most holy effects it can hurt none-dark creatures, but is still more effective against a dark creature. - Smite, a weaker version of a spell normally only available to angels. Creates a streak of cleansing lightning that destroys and seeks to eradicate a single target. Unlike most holy effects it can hurt none-dark creatures, but is still more effective against a dark creature. - Angelic wings (must be taught): Burst of speed (45m)
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About Holy MagicThe magic of healing and light, the direct opposition and counter to dark magic. It is the only magic that requires prayer and faith to cast, and is thus intrinsically linked to Aderoth and their domains. Holy can not only control light through making brief blinding flashes and lighting darkened passages, but may condense light into a solid form for barriers, tools or temporary weapons with concentration and focus. All levels of holy magic are able to create Holy Water, a liquid that, like all aspects of holy magic, can hurt beings that are dark in nature, and even damage dark magic more than mundane means. It also can cure disease, poisons, heal injuries faster over a period of time, and bolster the physical capabilities of individuals, making them stronger, more durable, or faster. While seemingly versatile compared to many magics, many of its uses are connected in their purpose being to heal and protect, this being Aderoth’s domain. Holy is a heavily specialized magic; shields, curative blessings, and breaking dark magic’s curses will cost 1/20th of a normal spell when cast. All other applications and spells such as holy wings, stat-boosting blessings, blessing holy water or objects, and other purposes will cost the normal amount. The exhaustion of shields can also vary depending on the forces and impact taken, with greater impacts meaning more fatigue is felt. Additionally, using holy offensively against beings that aren’t dark in nature, such as clubbing someone with a holy shield, will cost twice as much as a normal spell. It is possible, but holy is a magic intended primarily to protect and heal.
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Holy Spell ExamplesWeak: - Create small amounts of light - Heal tiny scratches - Create Holy Water Feeble: - Create a small beam of light Moderate: - Create small holy shields - Apply blessings that speed up minor healing and reduce pain Medium: - Create detailed structures from light - Apply blessings to weapons in order to harm dark creatures further - Break curses up to Strong - Cleanse a person of minor poisons Strong: - Create 5ft holy barriers that can absorb a decent amount of damage - Create light that significantly harms most undead - Break curses up to Powerful - Cleanse a person of most poisons Powerful: - Create simple tools/weapons of solid light with concentration - Break curses up to Wondrous - Cleanse a person of all save the most exceptional poisons - Angelic Wings (must be taught): Burst of speed (20m) - Wards against future curses (must be taught) - Seals that persist Wondrous: - Blessings that increase recovery rate by 2.5x - Create light that tremendously harms dark creatures - Angelic wings (must be taught): Burst of speed (30m) Divine: - Blessings that increase recovery rate by 3x - Take gargantuan impacts with holy shields - Angel fire, a spell normally only available to angels. Creates rolling light that annihilates all before it. Unlike most holy effects it can hurt none-dark creatures, but is still more effective against a dark creature. - Smite, a weaker version of a spell normally only available to angels. Creates a streak of cleansing lightning that destroys and seeks to eradicate a single target. Unlike most holy effects it can hurt none-dark creatures, but is still more effective against a dark creature. - Angelic wings (must be taught): Burst of speed (45m)
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About Holy MagicThe magic of healing and light, the direct opposition and counter to dark magic. It is the only magic that requires prayer and faith to cast, and is thus intrinsically linked to Aderoth and their domains. Holy can not only control light through making brief blinding flashes and lighting darkened passages, but may condense light into a solid form for barriers, tools or temporary weapons with concentration and focus. All levels of holy magic are able to create Holy Water, a liquid that, like all aspects of holy magic, can hurt beings that are dark in nature, and even damage dark magic more than mundane means. It also can cure disease, poisons, heal injuries faster over a period of time, and bolster the physical capabilities of individuals, making them stronger, more durable, or faster. While seemingly versatile compared to many magics, many of its uses are connected in their purpose being to heal and protect, this being Aderoth’s domain. Holy is a heavily specialized magic; shields, curative blessings, and breaking dark magic’s curses will cost 1/20th of a normal spell when cast. All other applications and spells such as holy wings, stat-boosting blessings, blessing holy water or objects, and other purposes will cost the normal amount. The exhaustion of shields can also vary depending on the forces and impact taken, with greater impacts meaning more fatigue is felt. Additionally, using holy offensively against beings that aren’t dark in nature, such as clubbing someone with a holy shield, will cost twice as much as a normal spell. It is possible, but holy is a magic intended primarily to protect and heal.
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Holy Spell ExamplesWeak: - Create small amounts of light - Heal tiny scratches - Create Holy Water Feeble: - Create a small beam of light Moderate: - Create small holy shields - Apply blessings that speed up minor healing and reduce pain Medium: - Create detailed structures from light - Apply blessings to weapons in order to harm dark creatures further - Break curses up to Strong - Cleanse a person of minor poisons Strong: - Create 5ft holy barriers that can absorb a decent amount of damage - Create light that significantly harms most undead - Break curses up to Powerful - Cleanse a person of most poisons Powerful: - Create simple tools/weapons of solid light with concentration - Break curses up to Wondrous - Cleanse a person of all save the most exceptional poisons - Angelic Wings (must be taught): Burst of speed (20m) - Wards against future curses (must be taught) - Seals that persist Wondrous: - Blessings that increase recovery rate by 2.5x - Create light that tremendously harms dark creatures - Angelic wings (must be taught): Burst of speed (30m) Divine: - Blessings that increase recovery rate by 3x - Take gargantuan impacts with holy shields - Angel fire, a spell normally only available to angels. Creates rolling light that annihilates all before it. Unlike most holy effects it can hurt none-dark creatures, but is still more effective against a dark creature. - Smite, a weaker version of a spell normally only available to angels. Creates a streak of cleansing lightning that destroys and seeks to eradicate a single target. Unlike most holy effects it can hurt none-dark creatures, but is still more effective against a dark creature. - Angelic wings (must be taught): Burst of speed (45m)
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About Holy MagicThe magic of healing and light, the direct opposition and counter to dark magic. It is the only magic that requires prayer and faith to cast, and is thus intrinsically linked to Aderoth and their domains. Holy can not only control light through making brief blinding flashes and lighting darkened passages, but may condense light into a solid form for barriers, tools or temporary weapons with concentration and focus. All levels of holy magic are able to create Holy Water, a liquid that, like all aspects of holy magic, can hurt beings that are dark in nature, and even damage dark magic more than mundane means. It also can cure disease, poisons, heal injuries faster over a period of time, and bolster the physical capabilities of individuals, making them stronger, more durable, or faster. While seemingly versatile compared to many magics, many of its uses are connected in their purpose being to heal and protect, this being Aderoth’s domain. Holy is a heavily specialized magic; shields, curative blessings, and breaking dark magic’s curses will cost 1/20th of a normal spell when cast. All other applications and spells such as holy wings, stat-boosting blessings, blessing holy water or objects, and other purposes will cost the normal amount. The exhaustion of shields can also vary depending on the forces and impact taken, with greater impacts meaning more fatigue is felt. Additionally, using holy offensively against beings that aren’t dark in nature, such as clubbing someone with a holy shield, will cost twice as much as a normal spell. It is possible, but holy is a magic intended primarily to protect and heal.
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Holy Spell ExamplesWeak: - Create small amounts of light - Heal tiny scratches - Create Holy Water Feeble: - Create a small beam of light Moderate: - Create small holy shields - Apply blessings that speed up minor healing and reduce pain Medium: - Create detailed structures from light - Apply blessings to weapons in order to harm dark creatures further - Break curses up to Strong - Cleanse a person of minor poisons Strong: - Create 5ft holy barriers that can absorb a decent amount of damage - Create light that significantly harms most undead - Break curses up to Powerful - Cleanse a person of most poisons Powerful: - Create simple tools/weapons of solid light with concentration - Break curses up to Wondrous - Cleanse a person of all save the most exceptional poisons - Angelic Wings (must be taught): Burst of speed (20m) - Wards against future curses (must be taught) - Seals that persist Wondrous: - Blessings that increase recovery rate by 2.5x - Create light that tremendously harms dark creatures - Angelic wings (must be taught): Burst of speed (30m) Divine: - Blessings that increase recovery rate by 3x - Take gargantuan impacts with holy shields - Angel fire, a spell normally only available to angels. Creates rolling light that annihilates all before it. Unlike most holy effects it can hurt none-dark creatures, but is still more effective against a dark creature. - Smite, a weaker version of a spell normally only available to angels. Creates a streak of cleansing lightning that destroys and seeks to eradicate a single target. Unlike most holy effects it can hurt none-dark creatures, but is still more effective against a dark creature. - Angelic wings (must be taught): Burst of speed (45m)