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Travelers Guide

The world of Haraveth is a place of adventure, excitement and opportunity, but it is also dangerous no matter where you go. From the high seas and the scorching deserts to even the simple wilderness and roads of the Kingdom of Saphriel: threats lurk just about everywhere. Unsuspecting travelers may be beset by anything from beasts and bandits to creatures from the darkest legends.

 

Some places in particular are known to be exceedingly hazardous. Learn about them here before you stumble into the dragon’s lair, because after all: forewarned is forearmed.

  • About Holy Magic
    The magic of healing and light, the direct opposition and counter to dark magic. It is the only magic that requires prayer and faith to cast, and is thus intrinsically linked to Aderoth and their domains. Holy can not only control light through making brief blinding flashes and lighting darkened passages, but may condense light into a solid form for barriers, tools or temporary weapons with concentration and focus. All levels of holy magic are able to create Holy Water, a liquid that, like all aspects of holy magic, can hurt beings that are dark in nature, and even damage dark magic more than mundane means. It also can cure disease, poisons, heal injuries faster over a period of time, and bolster the physical capabilities of individuals, making them stronger, more durable, or faster. While seemingly versatile compared to many magics, many of its uses are connected in their purpose being to heal and protect, this being Aderoth’s domain. Holy is a heavily specialized magic; shields, curative blessings, and breaking dark magic’s curses will cost 1/20th of a normal spell when cast. All other applications and spells such as holy wings, stat-boosting blessings, blessing holy water or objects, and other purposes will cost the normal amount. The exhaustion of shields can also vary depending on the forces and impact taken, with greater impacts meaning more fatigue is felt. Additionally, using holy offensively against beings that aren’t dark in nature, such as clubbing someone with a holy shield, will cost twice as much as a normal spell. It is possible, but holy is a magic intended primarily to protect and heal.
  • Holy Spell Examples
    Weak: - Create small amounts of light - Heal tiny scratches - Create Holy Water Feeble: - Create a small beam of light Moderate: - Create small holy shields - Apply blessings that speed up minor healing and reduce pain Medium: - Create detailed structures from light - Apply blessings to weapons in order to harm dark creatures further - Break curses up to Strong - Cleanse a person of minor poisons Strong: - Create 5ft holy barriers that can absorb a decent amount of damage - Create light that significantly harms most undead - Break curses up to Powerful - Cleanse a person of most poisons Powerful: - Create simple tools/weapons of solid light with concentration - Break curses up to Wondrous - Cleanse a person of all save the most exceptional poisons - Angelic Wings (must be taught): Burst of speed (20m) - Wards against future curses (must be taught) - Seals that persist Wondrous: - Blessings that increase recovery rate by 2.5x - Create light that tremendously harms dark creatures - Angelic wings (must be taught): Burst of speed (30m) Divine: - Blessings that increase recovery rate by 3x - Take gargantuan impacts with holy shields - Angel fire, a spell normally only available to angels. Creates rolling light that annihilates all before it. Unlike most holy effects it can hurt none-dark creatures, but is still more effective against a dark creature. - Smite, a weaker version of a spell normally only available to angels. Creates a streak of cleansing lightning that destroys and seeks to eradicate a single target. Unlike most holy effects it can hurt none-dark creatures, but is still more effective against a dark creature. - Angelic wings (must be taught): Burst of speed (45m)
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In Character Calendar

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